![]() ![]() ![]() Until you entered the alleyway, the camera simply followed Harry around in standard, third-person fashion. The odd way in which this simple scene is shot promotes unease, even if you don't realize it. Once Harry passes beneath it, the camera slides back down and sees him exit from behind. Your control over Harry will probably falter here, so you'll need to take a beat to get him moving straight again. As he approaches, the camera tilts to one side and slides up the alleyway wall so that you're now seeing Harry from above. Harry enters the frame walking towards the camera. Prev of 9 Next Prev of 9 NextĪfter entering the alleyway proper, you happen upon a very disorienting scene. Better to let your mind swim with images of some horrible, man-eating beast thats on the loose, waiting for you. Are these the dog's remains, or did the dog cause this? The game offers no answers, but both scenarios are equally unsettling. Without having encountered any enemies, you have zero context for what could have done this. On the other side, you find a big, bloody mess splattered across the pavement. It's an implicit threat of harm to interlopers harm that is ultimately self-inflicted. The sign itself isn't really a safety warning. The sign's wording invokes abstract perceptions of feral, uncontrollable danger, while warning you that, if you get mauled, it's all your fault. Until now, you've been safe from harm, but once you squeeze through that gate - which is slightly ajar, beckoning you to enter - all that could change. Prev of 9 Next Prev of 9 NextĪrriving at the threshold, you find a metal gate with a sign stating, "Beware of Dog." This is your first hint of danger since arriving in Silent Hill. Check out the video below to see what I mean, and then follow along as we break down the key scenes in this unnerving sequence. It can take less than a minute to complete, but will leave you feeling anxious, isolated, and confused. Its sinister design takes the familiar setting of Anytown, USA and makes it feel truly alien, with protagonist Harry Mason cast as the hopeless outsider, confused and woefully unprepared to face the challenges ahead. The alleyway sequence in the first game is a perfect example. Instead, Silent Hill employs several subtle techniques to disorient players. It's hard to pinpoint why, exactly, you feel this way, because there is no one thing. Everything seems hell-bent on consuming you in some horrible and unknowable manner. The sort that worms its way under your skin, stirs in the back of your head, and leaves you racked with paranoia. ![]() There's a slow, burning dread that accompanies any visit to Silent Hill. ![]()
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